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      <title>Class CubeTree | HiAPI-C# 2025 </title>
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        <article data-uid="Hi.Cbtr.CubeTree">



  <h1 id="Hi_Cbtr_CubeTree" data-uid="Hi.Cbtr.CubeTree" class="text-break">
Class CubeTree  
  </h1>

  <div class="facts text-secondary">
    <dl><dt>Namespace</dt><dd><a class="xref" href="Hi.html">Hi</a>.<a class="xref" href="Hi.Cbtr.html">Cbtr</a></dd></dl>
  <dl><dt>Assembly</dt><dd>HiCbtr.dll</dd></dl>
  </div>

  <div class="markdown summary"><p>Cube-based data structure. CubeTree has high performance for free-form geometry manipulation include volume removal and addition.</p>
</div>
  <div class="markdown conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public class CubeTree : IDisposable, IDisplayee, ICollidee, ICollidable, IExpandToBox3d, IGetCollidable</code></pre>
  </div>




  <dl class="typelist inheritance">
    <dt>Inheritance</dt>
    <dd>
      <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">object</a></div>
      <div><span class="xref">CubeTree</span></div>
    </dd>
  </dl>

  <dl class="typelist implements">
    <dt>Implements</dt>
    <dd>
      <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
      <div><a class="xref" href="Hi.Disp.IDisplayee.html">IDisplayee</a></div>
      <div><a class="xref" href="Hi.Collision.ICollidee.html">ICollidee</a></div>
      <div><a class="xref" href="Hi.Collision.ICollidable.html">ICollidable</a></div>
      <div><a class="xref" href="Hi.Geom.IExpandToBox3d.html">IExpandToBox3d</a></div>
      <div><a class="xref" href="Hi.Collision.IGetCollidable.html">IGetCollidable</a></div>
    </dd>
  </dl>


  <dl class="typelist inheritedMembers">
    <dt>Inherited Members</dt>
    <dd>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">object.Equals(object)</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)">object.Equals(object, object)</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode">object.GetHashCode()</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype">object.GetType()</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone">object.MemberwiseClone()</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals">object.ReferenceEquals(object, object)</a>
    </div>
    <div>
      <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring">object.ToString()</a>
    </div>
  </dd></dl>

  <dl class="typelist extensionMethods">
    <dt>Extension Methods</dt>
    <dd>
  <div>
      <a class="xref" href="Hi.Collision.CollisionUtil.html#Hi_Collision_CollisionUtil_Detect_Hi_Cbtr_CubeTree_Hi_Collision_TriTree_Hi_Geom_Mat4d_System_Double_System_Int32_">CollisionUtil.Detect(CubeTree, TriTree, Mat4d, double, int)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.DuplicateUtil.html#Hi_Common_DuplicateUtil_TryDuplicate__1___0_System_Object___">DuplicateUtil.TryDuplicate&lt;TSelf&gt;(TSelf, params object[])</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__1___0_System_Action___0__">InvokeUtil.SelfInvoke&lt;TSrc&gt;(TSrc, Action&lt;TSrc&gt;)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__2___0_System_Func___0___1__">InvokeUtil.SelfInvoke&lt;TSrc, TDst&gt;(TSrc, Func&lt;TSrc, TDst&gt;)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Machining.SweptableUtil.html#Hi_Machining_SweptableUtil_RemoveBySweepingVolume_Hi_Cbtr_CubeTree_Hi_Machining_IGetSweptable_Hi_Geom_Mat4d_Hi_Geom_Mat4d_System_Double_System_Double_System_Boolean_System_Boolean_">SweptableUtil.RemoveBySweepingVolume(CubeTree, IGetSweptable, Mat4d, Mat4d, double, double, bool, bool)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Collision.CollisionUtil.html#Hi_Collision_CollisionUtil_Detect_Hi_Collision_ICollidable_Hi_Collision_ICollidable_Hi_Geom_Mat4d_System_Double_System_Int32_">CollisionUtil.Detect(ICollidable, ICollidable, Mat4d, double, int)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Disp.DispUtil.html#Hi_Disp_DispUtil_Display_Hi_Disp_IDisplayee_Hi_Disp_Bind_Hi_Geom_Mat4d_">DispUtil.Display(IDisplayee, Bind, Mat4d)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Coloring.ColorUtil.html#Hi_Coloring_ColorUtil_GetGloomyColor_System_Object_System_Double_System_Double_">ColorUtil.GetGloomyColor(object, double, double)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.NameUtil.html#Hi_Common_NameUtil_GetSelectionName_System_Object_">NameUtil.GetSelectionName(object)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.StringUtil.html#Hi_Common_StringUtil_GetPropertyStringIfToStringNotOverloaded_System_Object_System_Boolean_System_Boolean_">StringUtil.GetPropertyStringIfToStringNotOverloaded(object, bool, bool)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Parallels.LockUtil.html#Hi_Parallels_LockUtil_Lock_System_Object_">LockUtil.Lock(object)</a>
  </div>
  </dd></dl>





  <h2 class="section" id="constructors">Constructors
</h2>


  <a id="Hi_Cbtr_CubeTree__ctor_" data-uid="Hi.Cbtr.CubeTree.#ctor*"></a>

  <h3 id="Hi_Cbtr_CubeTree__ctor_Hi_Geom_NativeStl_System_Double_System_Threading_CancellationToken_System_IProgress_Hi_Common_NativeProgresses_IProgressReport__" data-uid="Hi.Cbtr.CubeTree.#ctor(Hi.Geom.NativeStl,System.Double,System.Threading.CancellationToken,System.IProgress{Hi.Common.NativeProgresses.IProgressReport})">
  CubeTree(NativeStl, double, CancellationToken, IProgress&lt;IProgressReport&gt;)
  
  </h3>

  <div class="markdown level1 summary"><p>Ctor.
This ctor is faster than <a class="xref" href="Hi.Cbtr.CubeTree.html#Hi_Cbtr_CubeTree__ctor_Hi_Geom_NativeStl_System_Double_System_Threading_CancellationToken_System_IProgress_Hi_Common_NativeProgresses_IProgressReport__">CubeTree(NativeStl, double, CancellationToken, IProgress&lt;IProgressReport&gt;)</a>.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public CubeTree(NativeStl stl, double preferredGridWidth, CancellationToken token, IProgress&lt;IProgressReport&gt; progress)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>stl</code> <a class="xref" href="Hi.Geom.NativeStl.html">NativeStl</a></dt>
    <dd><p>Triangle Grid. The triangles must be manifold geometry.</p>
</dd>
    <dt><code>preferredGridWidth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The expected resolution.</p>
</dd>
    <dt><code>token</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.cancellationtoken">CancellationToken</a></dt>
    <dd><p>Cancellation token for the operation</p>
</dd>
    <dt><code>progress</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iprogress-1">IProgress</a>&lt;<a class="xref" href="Hi.Common.NativeProgresses.IProgressReport.html">IProgressReport</a>&gt;</dt>
    <dd><p>Progress reporter for the operation</p>
</dd>
  </dl>








  <h4 class="section" id="Hi_Cbtr_CubeTree__ctor_Hi_Geom_NativeStl_System_Double_System_Threading_CancellationToken_System_IProgress_Hi_Common_NativeProgresses_IProgressReport___remarks">Remarks</h4>
  <div class="markdown level1 remarks"><p>The applied resolution is equal or smaller than the expected resolution.
The applied resolution is c*(2^i). Where c is a constant; i is a integer to make the closest value of the formula.
與輸入幾何的誤差分布在菱角及曲面處。</p>
</div>




  <a id="Hi_Cbtr_CubeTree__ctor_" data-uid="Hi.Cbtr.CubeTree.#ctor*"></a>

  <h3 id="Hi_Cbtr_CubeTree__ctor_Hi_Geom_Stl_System_Double_System_Threading_CancellationToken_System_IProgress_Hi_Common_NativeProgresses_IProgressReport__" data-uid="Hi.Cbtr.CubeTree.#ctor(Hi.Geom.Stl,System.Double,System.Threading.CancellationToken,System.IProgress{Hi.Common.NativeProgresses.IProgressReport})">
  CubeTree(Stl, double, CancellationToken, IProgress&lt;IProgressReport&gt;)
  
  </h3>

  <div class="markdown level1 summary"><p>可使用Stl或NativeStl物件初始化，使用NativeStl的速度較快。輸入的三角網格必須是流形幾何(manifold geometry)，即三角形的頂點對齊其他三角形的頂點，且為封閉幾何。</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public CubeTree(Stl stl, double expectedResolution, CancellationToken token, IProgress&lt;IProgressReport&gt; progress)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>stl</code> <a class="xref" href="Hi.Geom.Stl.html">Stl</a></dt>
    <dd></dd>
    <dt><code>expectedResolution</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>設定裕度，實際裕度會小於等於設定裕度，大約以2的指數作為級距。
與輸入幾何的誤差分布在菱角及曲面處。</p>
</dd>
    <dt><code>token</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.cancellationtoken">CancellationToken</a></dt>
    <dd><p>Cancellation token for the operation</p>
</dd>
    <dt><code>progress</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iprogress-1">IProgress</a>&lt;<a class="xref" href="Hi.Common.NativeProgresses.IProgressReport.html">IProgressReport</a>&gt;</dt>
    <dd><p>Progress reporter for the operation</p>
</dd>
  </dl>












  <a id="Hi_Cbtr_CubeTree__ctor_" data-uid="Hi.Cbtr.CubeTree.#ctor*"></a>

  <h3 id="Hi_Cbtr_CubeTree__ctor_System_String_" data-uid="Hi.Cbtr.CubeTree.#ctor(System.String)">
  CubeTree(string)
  
  </h3>

  <div class="markdown level1 summary"><p>Initializes a new instance of the <a class="xref" href="Hi.Cbtr.CubeTree.html">CubeTree</a> class from a file.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public CubeTree(string file)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>file</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>The path to the cube tree file.</p>
</dd>
  </dl>












  <h2 class="section" id="fields">Fields
</h2>



  <h3 id="Hi_Cbtr_CubeTree_defaultPreferredGridWidth" data-uid="Hi.Cbtr.CubeTree.defaultPreferredGridWidth">
  defaultPreferredGridWidth
  
  </h3>

  <div class="markdown level1 summary"><p>The default grid_width for the constructor.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public const double defaultPreferredGridWidth = 0.0625</code></pre>
  </div>




  <h4 class="section">Field Value</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd></dd>
  </dl>









  <h2 class="section" id="properties">Properties
</h2>


  <a id="Hi_Cbtr_CubeTree_CollisionFlag_" data-uid="Hi.Cbtr.CubeTree.CollisionFlag*"></a>

  <h3 id="Hi_Cbtr_CubeTree_CollisionFlag" data-uid="Hi.Cbtr.CubeTree.CollisionFlag">
  CollisionFlag
  
  </h3>

  <div class="markdown level1 summary"><p>Gets or sets the collision flag.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public CollisionFlag CollisionFlag { get; set; }</code></pre>
  </div>





  <h4 class="section">Property Value</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Hi.Collision.CollisionFlag.html">CollisionFlag</a></dt>
    <dd></dd>
  </dl>








  <a id="Hi_Cbtr_CubeTree_CubetreePtr_" data-uid="Hi.Cbtr.CubeTree.CubetreePtr*"></a>

  <h3 id="Hi_Cbtr_CubeTree_CubetreePtr" data-uid="Hi.Cbtr.CubeTree.CubetreePtr">
  CubetreePtr
  
  </h3>

  <div class="markdown level1 summary"><p>Private element.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public nint CubetreePtr { get; }</code></pre>
  </div>





  <h4 class="section">Property Value</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.intptr">nint</a></dt>
    <dd></dd>
  </dl>








  <a id="Hi_Cbtr_CubeTree_DispCacheMb_" data-uid="Hi.Cbtr.CubeTree.DispCacheMb*"></a>

  <h3 id="Hi_Cbtr_CubeTree_DispCacheMb" data-uid="Hi.Cbtr.CubeTree.DispCacheMb">
  DispCacheMb
  
  </h3>

  <div class="markdown level1 summary"><p>Display cache size in Mb. The cahce cost from graphic card and RAM.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static long DispCacheMb { get; set; }</code></pre>
  </div>





  <h4 class="section">Property Value</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
    <dd></dd>
  </dl>








  <a id="Hi_Cbtr_CubeTree_Resolution_" data-uid="Hi.Cbtr.CubeTree.Resolution*"></a>

  <h3 id="Hi_Cbtr_CubeTree_Resolution" data-uid="Hi.Cbtr.CubeTree.Resolution">
  Resolution
  
  </h3>

  <div class="markdown level1 summary"><p>Get initialized resolution.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double Resolution { get; }</code></pre>
  </div>





  <h4 class="section">Property Value</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd></dd>
  </dl>








  <a id="Hi_Cbtr_CubeTree_TotalCacheMb_" data-uid="Hi.Cbtr.CubeTree.TotalCacheMb*"></a>

  <h3 id="Hi_Cbtr_CubeTree_TotalCacheMb" data-uid="Hi.Cbtr.CubeTree.TotalCacheMb">
  TotalCacheMb
  
  </h3>

  <div class="markdown level1 summary"><p>Cache size used by <a class="xref" href="Hi.Cbtr.CubeTree.html">CubeTree</a>.
Sum of <a class="xref" href="Hi.Cbtr.CubeTree.html#Hi_Cbtr_CubeTree_TrisCacheMb">TrisCacheMb</a> and <a class="xref" href="Hi.Cbtr.CubeTree.html#Hi_Cbtr_CubeTree_DispCacheMb">DispCacheMb</a>.
<a class="xref" href="Hi.Cbtr.CubeTree.html#Hi_Cbtr_CubeTree_TotalCacheMb">TotalCacheMb</a> Setter distributes (2/5 of the setting value) for <a class="xref" href="Hi.Cbtr.CubeTree.html#Hi_Cbtr_CubeTree_DispCacheMb">DispCacheMb</a>.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static long TotalCacheMb { get; set; }</code></pre>
  </div>





  <h4 class="section">Property Value</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
    <dd></dd>
  </dl>








  <a id="Hi_Cbtr_CubeTree_TrisCacheMb_" data-uid="Hi.Cbtr.CubeTree.TrisCacheMb*"></a>

  <h3 id="Hi_Cbtr_CubeTree_TrisCacheMb" data-uid="Hi.Cbtr.CubeTree.TrisCacheMb">
  TrisCacheMb
  
  </h3>

  <div class="markdown level1 summary"><p>Triangles cache size in Mb. The cache costs from RAM.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static long TrisCacheMb { get; set; }</code></pre>
  </div>





  <h4 class="section">Property Value</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int64">long</a></dt>
    <dd></dd>
  </dl>








  <h2 class="section" id="methods">Methods
</h2>


  <a id="Hi_Cbtr_CubeTree_CleanCache_" data-uid="Hi.Cbtr.CubeTree.CleanCache*"></a>

  <h3 id="Hi_Cbtr_CubeTree_CleanCache" data-uid="Hi.Cbtr.CubeTree.CleanCache">
  CleanCache()
  
  </h3>

  <div class="markdown level1 summary"><p>Call <span class="xref">Hi.Cbtr.CubeTree.CleanTrisCache()</span> and <span class="xref">Hi.Cbtr.CubeTree.CleanDispCache_()</span>.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static void CleanCache()</code></pre>
  </div>













  <a id="Hi_Cbtr_CubeTree_CleanDispCachee_" data-uid="Hi.Cbtr.CubeTree.CleanDispCachee*"></a>

  <h3 id="Hi_Cbtr_CubeTree_CleanDispCachee" data-uid="Hi.Cbtr.CubeTree.CleanDispCachee">
  CleanDispCachee()
  
  </h3>

  <div class="markdown level1 summary"><p>Clean display cache of <code>this</code>.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public void CleanDispCachee()</code></pre>
  </div>













  <a id="Hi_Cbtr_CubeTree_Diff_" data-uid="Hi.Cbtr.CubeTree.Diff*"></a>

  <h3 id="Hi_Cbtr_CubeTree_Diff_Hi_Geom_NativeStl_System_Double_Hi_Coloring_RangeColorRule_System_IProgress_Hi_Common_NativeProgresses_IProgressReport__" data-uid="Hi.Cbtr.CubeTree.Diff(Hi.Geom.NativeStl,System.Double,Hi.Coloring.RangeColorRule,System.IProgress{Hi.Common.NativeProgresses.IProgressReport})">
  Diff(NativeStl, double, RangeColorRule, IProgress&lt;IProgressReport&gt;)
  
  </h3>

  <div class="markdown level1 summary"><p>Compares the cube tree with an ideal geometry and returns difference attachments.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public ConcurrentBag&lt;DiffAttachment&gt; Diff(NativeStl idealGeom, double diffRadius, RangeColorRule diffRangeColorRule, IProgress&lt;IProgressReport&gt; progress = null)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>idealGeom</code> <a class="xref" href="Hi.Geom.NativeStl.html">NativeStl</a></dt>
    <dd><p>The ideal geometry to compare with.</p>
</dd>
    <dt><code>diffRadius</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The radius for difference detection.</p>
</dd>
    <dt><code>diffRangeColorRule</code> <a class="xref" href="Hi.Coloring.RangeColorRule.html">RangeColorRule</a></dt>
    <dd><p>The color rule for visualizing differences.</p>
</dd>
    <dt><code>progress</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.iprogress-1">IProgress</a>&lt;<a class="xref" href="Hi.Common.NativeProgresses.IProgressReport.html">IProgressReport</a>&gt;</dt>
    <dd><p>Progress reporter for the operation.</p>
</dd>
  </dl>

  <h4 class="section">Returns</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.concurrent.concurrentbag-1">ConcurrentBag</a>&lt;<a class="xref" href="Hi.Cbtr.DiffAttachment.html">DiffAttachment</a>&gt;</dt>
    <dd><p>A collection of difference attachments.</p>
</dd>
  </dl>











  <a id="Hi_Cbtr_CubeTree_Display_" data-uid="Hi.Cbtr.CubeTree.Display*"></a>

  <h3 id="Hi_Cbtr_CubeTree_Display_Hi_Disp_Bind_" data-uid="Hi.Cbtr.CubeTree.Display(Hi.Disp.Bind)">
  Display(Bind)
  
  </h3>

  <div class="markdown level1 summary"><p>Display function called in <a class="xref" href="Hi.Disp.DispEngine.html">DispEngine</a> rendering loop.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public void Display(Bind bind)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>bind</code> <a class="xref" href="Hi.Disp.Bind.html">Bind</a></dt>
    <dd><p>Bind with <a class="xref" href="Hi.Disp.DispEngine.html">DispEngine</a>. See <a class="xref" href="Hi.Disp.Bind.html">Bind</a>.</p>
</dd>
  </dl>












  <a id="Hi_Cbtr_CubeTree_Dispose_" data-uid="Hi.Cbtr.CubeTree.Dispose*"></a>

  <h3 id="Hi_Cbtr_CubeTree_Dispose" data-uid="Hi.Cbtr.CubeTree.Dispose">
  Dispose()
  
  </h3>

  <div class="markdown level1 summary"><p>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
  </div>













  <a id="Hi_Cbtr_CubeTree_Dispose_" data-uid="Hi.Cbtr.CubeTree.Dispose*"></a>

  <h3 id="Hi_Cbtr_CubeTree_Dispose_System_Boolean_" data-uid="Hi.Cbtr.CubeTree.Dispose(System.Boolean)">
  Dispose(bool)
  
  </h3>

  <div class="markdown level1 summary"></div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">protected virtual void Dispose(bool disposing)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>disposing</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd></dd>
  </dl>












  <a id="Hi_Cbtr_CubeTree_ExpandToBox3d_" data-uid="Hi.Cbtr.CubeTree.ExpandToBox3d*"></a>

  <h3 id="Hi_Cbtr_CubeTree_ExpandToBox3d_Hi_Geom_Box3d_" data-uid="Hi.Cbtr.CubeTree.ExpandToBox3d(Hi.Geom.Box3d)">
  ExpandToBox3d(Box3d)
  
  </h3>

  <div class="markdown level1 summary"><p>Expands the destination box.
This function is usually used to compute the bounding box of elements.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public void ExpandToBox3d(Box3d dst)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>dst</code> <a class="xref" href="Hi.Geom.Box3d.html">Box3d</a></dt>
    <dd><p>Destination box</p>
</dd>
  </dl>












  <a id="Hi_Cbtr_CubeTree_Finalize_" data-uid="Hi.Cbtr.CubeTree.Finalize*"></a>

  <h3 id="Hi_Cbtr_CubeTree_Finalize" data-uid="Hi.Cbtr.CubeTree.Finalize">
  ~CubeTree()
  
  </h3>

  <div class="markdown level1 summary"><p>dtor</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">protected ~CubeTree()</code></pre>
  </div>













  <a id="Hi_Cbtr_CubeTree_GetCollidable_" data-uid="Hi.Cbtr.CubeTree.GetCollidable*"></a>

  <h3 id="Hi_Cbtr_CubeTree_GetCollidable" data-uid="Hi.Cbtr.CubeTree.GetCollidable">
  GetCollidable()
  
  </h3>

  <div class="markdown level1 summary"><p>Gets the collidable object.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public ICollidable GetCollidable()</code></pre>
  </div>


  <h4 class="section">Returns</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Hi.Collision.ICollidable.html">ICollidable</a></dt>
    <dd><p>The collidable object (this instance).</p>
</dd>
  </dl>











  <a id="Hi_Cbtr_CubeTree_GetCollidee_" data-uid="Hi.Cbtr.CubeTree.GetCollidee*"></a>

  <h3 id="Hi_Cbtr_CubeTree_GetCollidee" data-uid="Hi.Cbtr.CubeTree.GetCollidee">
  GetCollidee()
  
  </h3>

  <div class="markdown level1 summary"><p>Get <a class="xref" href="Hi.Collision.ICollidee.html">ICollidee</a>.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public ICollidee GetCollidee()</code></pre>
  </div>


  <h4 class="section">Returns</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Hi.Collision.ICollidee.html">ICollidee</a></dt>
    <dd><p><a class="xref" href="Hi.Collision.ICollidee.html">ICollidee</a></p>
</dd>
  </dl>











  <a id="Hi_Cbtr_CubeTree_GetRgbTrisNativeArray_" data-uid="Hi.Cbtr.CubeTree.GetRgbTrisNativeArray*"></a>

  <h3 id="Hi_Cbtr_CubeTree_GetRgbTrisNativeArray_System_Double_" data-uid="Hi.Cbtr.CubeTree.GetRgbTrisNativeArray(System.Double)">
  GetRgbTrisNativeArray(double)
  
  </h3>

  <div class="markdown level1 summary"><p>Get triangles in type of double array. The returned triangles is non-manifold.
It may not be closed model and the apexes of triangle grid may not be overlapped.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public double[] GetRgbTrisNativeArray(double resolution = 0)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>resolution</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The preferred resolution.
The real resolution may be smaller or equal the prefered resolution.
The real resolution is discrete. The resolution value is at 2^i.
The geometric error mainly locate at corner.</p>
</dd>
  </dl>

  <h4 class="section">Returns</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a>[]</dt>
    <dd><p>rgb traingle grid.
In sequence of r,g,b,n.x,n.y,n.z,p0.x,p0.y,p0.z,p1.x,p1.y,p1.z,p2.x,p2.y,p2.z, repetitively.
A triangle take 15 double.</p>
</dd>
  </dl>











  <a id="Hi_Cbtr_CubeTree_GetTris_" data-uid="Hi.Cbtr.CubeTree.GetTris*"></a>

  <h3 id="Hi_Cbtr_CubeTree_GetTris_System_Double_" data-uid="Hi.Cbtr.CubeTree.GetTris(System.Double)">
  GetTris(double)
  
  </h3>

  <div class="markdown level1 summary"><p>Get triangles. The returned triangles is non-manifold. It may not be closed model and the apexes of triangle grid may not be overlapped.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public List&lt;Tri3d&gt; GetTris(double resolution = 0)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>resolution</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>設定裕度，實際裕度會小於等於設定裕度，大約以2的指數作為級距。與輸入幾何的誤差分布在菱角及曲面處。裕度越大，三角網格數量越少，運算也較迅速。</p>
</dd>
  </dl>

  <h4 class="section">Returns</h4>
  <dl class="parameters">
    <dt><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1">List</a>&lt;<a class="xref" href="Hi.Geom.Tri3d.html">Tri3d</a>&gt;</dt>
    <dd><p>三角網格</p>
</dd>
  </dl>











  <a id="Hi_Cbtr_CubeTree_RebuildAttach_" data-uid="Hi.Cbtr.CubeTree.RebuildAttach*"></a>

  <h3 id="Hi_Cbtr_CubeTree_RebuildAttach_Hi_Cbtr_CbtrPickable_" data-uid="Hi.Cbtr.CubeTree.RebuildAttach(Hi.Cbtr.CbtrPickable)">
  RebuildAttach(CbtrPickable)
  
  </h3>

  <div class="markdown level1 summary"><p>Every node in <a class="xref" href="Hi.Cbtr.CubeTree.html">CubeTree</a> can contain one <a class="xref" href="Hi.Cbtr.CbtrPickable.html">CbtrPickable</a> object.
This function put or replace the contained data of all nodes to <code class="paramref">src</code>.
使用<a class="xref" href="Hi.Cbtr.CubeTree.html#Hi_Cbtr_CubeTree_UpdateAttach_Hi_Cbtr_CbtrPickable_">UpdateAttach(CbtrPickable)</a>會將尚未儲存資料(<a class="xref" href="Hi.Cbtr.CbtrPickable.html">CbtrPickable</a>為null)的節點放入src。</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public void RebuildAttach(CbtrPickable src)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>src</code> <a class="xref" href="Hi.Cbtr.CbtrPickable.html">CbtrPickable</a></dt>
    <dd></dd>
  </dl>












  <a id="Hi_Cbtr_CubeTree_RemoveFlyPiece_" data-uid="Hi.Cbtr.CubeTree.RemoveFlyPiece*"></a>

  <h3 id="Hi_Cbtr_CubeTree_RemoveFlyPiece" data-uid="Hi.Cbtr.CubeTree.RemoveFlyPiece">
  RemoveFlyPiece()
  
  </h3>

  <div class="markdown level1 summary"><p>Removes disconnected pieces (fly pieces) from the cube tree.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public void RemoveFlyPiece()</code></pre>
  </div>













  <a id="Hi_Cbtr_CubeTree_Substract_" data-uid="Hi.Cbtr.CubeTree.Substract*"></a>

  <h3 id="Hi_Cbtr_CubeTree_Substract_Hi_Cbtr_CachedTris_System_Double_System_Boolean_System_Boolean_" data-uid="Hi.Cbtr.CubeTree.Substract(Hi.Cbtr.CachedTris,System.Double,System.Boolean,System.Boolean)">
  Substract(CachedTris, double, bool, bool)
  
  </h3>

  <div class="markdown level1 summary"><p>使用BufferedTris效率比NativeStl好。
若差集區域的裕度與本體的裕度不同，則該部位採用較低的裕度。</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public UnmanagedSubstraction Substract(CachedTris cutterBufferedTris, double preferredCubeWidth, bool isBuildContactContours = false, bool isAggressiveCut = false)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>cutterBufferedTris</code> <a class="xref" href="Hi.Cbtr.CachedTris.html">CachedTris</a></dt>
    <dd><p>差集幾何</p>
</dd>
    <dt><code>preferredCubeWidth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The preferred cube width for the operation.</p>
</dd>
    <dt><code>isBuildContactContours</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>為真，則回傳的Substraction中含有差集幾何與工件幾何相交處的圍線群，該圍線群可做後續分析使用。</p>
</dd>
    <dt><code>isAggressiveCut</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>If true, uses aggressive cutting mode.</p>
</dd>
  </dl>

  <h4 class="section">Returns</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Hi.Cbtr.UnmanagedSubstraction.html">UnmanagedSubstraction</a></dt>
    <dd></dd>
  </dl>











  <a id="Hi_Cbtr_CubeTree_Substract_" data-uid="Hi.Cbtr.CubeTree.Substract*"></a>

  <h3 id="Hi_Cbtr_CubeTree_Substract_Hi_Cbtr_GeomBoolCache_System_Boolean_System_Boolean_" data-uid="Hi.Cbtr.CubeTree.Substract(Hi.Cbtr.GeomBoolCache,System.Boolean,System.Boolean)">
  Substract(GeomBoolCache, bool, bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Subtracts a geometry from the cube tree using a geometry boolean cache.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public UnmanagedSubstraction Substract(GeomBoolCache geomBoolCache, bool isBuildContactContours = false, bool isAggressiveCut = false)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>geomBoolCache</code> <a class="xref" href="Hi.Cbtr.GeomBoolCache.html">GeomBoolCache</a></dt>
    <dd><p>The geometry boolean cache containing the geometry to subtract.</p>
</dd>
    <dt><code>isBuildContactContours</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>If true, the returned Substraction will contain contact contours.</p>
</dd>
    <dt><code>isAggressiveCut</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>If true, uses aggressive cutting mode.</p>
</dd>
  </dl>

  <h4 class="section">Returns</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Hi.Cbtr.UnmanagedSubstraction.html">UnmanagedSubstraction</a></dt>
    <dd><p>The result of the subtraction operation.</p>
</dd>
  </dl>











  <a id="Hi_Cbtr_CubeTree_Substract_" data-uid="Hi.Cbtr.CubeTree.Substract*"></a>

  <h3 id="Hi_Cbtr_CubeTree_Substract_Hi_Cbtr_InitStickConvex_Hi_Geom_Mat4d_System_Double_System_Boolean_System_Boolean_" data-uid="Hi.Cbtr.CubeTree.Substract(Hi.Cbtr.InitStickConvex,Hi.Geom.Mat4d,System.Double,System.Boolean,System.Boolean)">
  Substract(InitStickConvex, Mat4d, double, bool, bool)
  
  </h3>

  <div class="markdown level1 summary"><p>Subtracts a stick convex geometry from the cube tree.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public UnmanagedSubstraction Substract(InitStickConvex initStickConvex, Mat4d mat, double preferredCubeWidth, bool isBuildContactContours = false, bool isAggressiveCut = false)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>initStickConvex</code> <a class="xref" href="Hi.Cbtr.InitStickConvex.html">InitStickConvex</a></dt>
    <dd><p>The stick convex geometry to subtract.</p>
</dd>
    <dt><code>mat</code> <a class="xref" href="Hi.Geom.Mat4d.html">Mat4d</a></dt>
    <dd><p>The transformation matrix to apply to the stick convex.</p>
</dd>
    <dt><code>preferredCubeWidth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd><p>The preferred cube width for the operation.</p>
</dd>
    <dt><code>isBuildContactContours</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>If true, the returned Substraction will contain contact contours.</p>
</dd>
    <dt><code>isAggressiveCut</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd><p>If true, uses aggressive cutting mode.</p>
</dd>
  </dl>

  <h4 class="section">Returns</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Hi.Cbtr.UnmanagedSubstraction.html">UnmanagedSubstraction</a></dt>
    <dd><p>The result of the subtraction operation.</p>
</dd>
  </dl>











  <a id="Hi_Cbtr_CubeTree_Substract_" data-uid="Hi.Cbtr.CubeTree.Substract*"></a>

  <h3 id="Hi_Cbtr_CubeTree_Substract_Hi_Geom_NativeStl_System_Double_System_Boolean_System_Boolean_" data-uid="Hi.Cbtr.CubeTree.Substract(Hi.Geom.NativeStl,System.Double,System.Boolean,System.Boolean)">
  Substract(NativeStl, double, bool, bool)
  
  </h3>

  <div class="markdown level1 summary"><p>與Substract(BufferedTris,...)同功能。效率較差，多了一個轉換<a class="xref" href="Hi.Cbtr.CachedTris.html">CachedTris</a>的步驟。</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public UnmanagedSubstraction Substract(NativeStl cutterStl, double preferredCubeWidth = 0, bool isBuildContactContours = false, bool isAggressiveCut = false)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>cutterStl</code> <a class="xref" href="Hi.Geom.NativeStl.html">NativeStl</a></dt>
    <dd></dd>
    <dt><code>preferredCubeWidth</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.double">double</a></dt>
    <dd></dd>
    <dt><code>isBuildContactContours</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd></dd>
    <dt><code>isAggressiveCut</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">bool</a></dt>
    <dd></dd>
  </dl>

  <h4 class="section">Returns</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Hi.Cbtr.UnmanagedSubstraction.html">UnmanagedSubstraction</a></dt>
    <dd></dd>
  </dl>











  <a id="Hi_Cbtr_CubeTree_TestDiff_" data-uid="Hi.Cbtr.CubeTree.TestDiff*"></a>

  <h3 id="Hi_Cbtr_CubeTree_TestDiff_Hi_Cbtr_CubeTree__Hi_Geom_NativeStl__" data-uid="Hi.Cbtr.CubeTree.TestDiff(Hi.Cbtr.CubeTree@,Hi.Geom.NativeStl@)">
  TestDiff(out CubeTree, out NativeStl)
  
  </h3>

  <div class="markdown level1 summary"><p>Tests the difference calculation between a cube tree and an ideal geometry.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static void TestDiff(out CubeTree cubeTree_, out NativeStl idealGeom_)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>cubeTree_</code> <a class="xref" href="Hi.Cbtr.CubeTree.html">CubeTree</a></dt>
    <dd><p>The resulting cube tree.</p>
</dd>
    <dt><code>idealGeom_</code> <a class="xref" href="Hi.Geom.NativeStl.html">NativeStl</a></dt>
    <dd><p>The ideal geometry used for comparison.</p>
</dd>
  </dl>












  <a id="Hi_Cbtr_CubeTree_TestIO_" data-uid="Hi.Cbtr.CubeTree.TestIO*"></a>

  <h3 id="Hi_Cbtr_CubeTree_TestIO" data-uid="Hi.Cbtr.CubeTree.TestIO">
  TestIO()
  
  </h3>

  <div class="markdown level1 summary"><p>Tests the input/output operations for a cube tree.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static CubeTree TestIO()</code></pre>
  </div>


  <h4 class="section">Returns</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Hi.Cbtr.CubeTree.html">CubeTree</a></dt>
    <dd><p>The cube tree created or loaded during the test.</p>
</dd>
  </dl>











  <a id="Hi_Cbtr_CubeTree_TestSimpleRemove_" data-uid="Hi.Cbtr.CubeTree.TestSimpleRemove*"></a>

  <h3 id="Hi_Cbtr_CubeTree_TestSimpleRemove_Hi_Cbtr_CubeTree__" data-uid="Hi.Cbtr.CubeTree.TestSimpleRemove(Hi.Cbtr.CubeTree@)">
  TestSimpleRemove(out CubeTree)
  
  </h3>

  <div class="markdown level1 summary"><p>Tests the simple removal operation on a cube tree.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public static void TestSimpleRemove(out CubeTree cubeTree_)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>cubeTree_</code> <a class="xref" href="Hi.Cbtr.CubeTree.html">CubeTree</a></dt>
    <dd><p>The resulting cube tree after the removal operation.</p>
</dd>
  </dl>












  <a id="Hi_Cbtr_CubeTree_UpdateAttach_" data-uid="Hi.Cbtr.CubeTree.UpdateAttach*"></a>

  <h3 id="Hi_Cbtr_CubeTree_UpdateAttach_Hi_Cbtr_CbtrPickable_" data-uid="Hi.Cbtr.CubeTree.UpdateAttach(Hi.Cbtr.CbtrPickable)">
  UpdateAttach(CbtrPickable)
  
  </h3>

  <div class="markdown level1 summary"><p>Every node in <a class="xref" href="Hi.Cbtr.CubeTree.html">CubeTree</a> can contain one <a class="xref" href="Hi.Cbtr.CbtrPickable.html">CbtrPickable</a> object.
This function put <code class="paramref">src</code> to the nodes that contain null.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public void UpdateAttach(CbtrPickable src)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>src</code> <a class="xref" href="Hi.Cbtr.CbtrPickable.html">CbtrPickable</a></dt>
    <dd></dd>
  </dl>












  <a id="Hi_Cbtr_CubeTree_WriteFile_" data-uid="Hi.Cbtr.CubeTree.WriteFile*"></a>

  <h3 id="Hi_Cbtr_CubeTree_WriteFile_System_String_" data-uid="Hi.Cbtr.CubeTree.WriteFile(System.String)">
  WriteFile(string)
  
  </h3>

  <div class="markdown level1 summary"><p>Writes the cube tree to a file.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public void WriteFile(string file)</code></pre>
  </div>

  <h4 class="section">Parameters</h4>
  <dl class="parameters">
    <dt><code>file</code> <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.string">string</a></dt>
    <dd><p>The path where the cube tree will be written.</p>
</dd>
  </dl>













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